this will help u get started
Blender for Dummies
Blender is an extremely complex program used for the even more complex
task of producing high quality 3D models and animations. As such, there�s
no way I could cover every single feature and button in Blender within a
mere 400 pages. For that, I recommend you refer to the very excellent online
documentation available through Blender�s Web site at wiki.blender.org.
The purpose of this book is to bring you up to speed on working in 3D space
with Blender so you can start bringing your ideas to life as soon as possible.
To that end, I focus on introducing you to the fundamental �Blender way� of
working. Not only do I show you how something is done in Blender, but I often
take the time to explain why things are done a certain way. This approach
should hopefully put you on the fast track to making awesome work and also
allow you to figure out new parts of Blender on your own when you come
across them.
You�ll notice throughout the book that I frequently make reference to the
Blender community. Blender�s user community is probably one if its most
valuable assets, and I would be remiss to neglect bringing it up. Not only do
many members of the community create great work, but they also write new
code for Blender, write and edit documentation, and help each other improve.
And understand that when I use the word �we� in reference to the community,
I include you in that as well. As of right now, you are a Blenderhead: a fellow
Blender user and therefore a member of our community.
It�s worth mentioning here that Blender is a truly cross-platform program,
running on Linux, Windows, Macintosh, and even variants of the Unix operating
system. Fortunately, not much in Blender differs from one platform to
another. However, for the few things that are different, I�ll be sure to point
them out for you.
PDF | 412 pages | 9.4 MB
link:
http://uploading.com/files/SM0PJ9R9/Blender%20Dummies.pdf.html
Blender for Dummies
Blender is an extremely complex program used for the even more complex
task of producing high quality 3D models and animations. As such, there�s
no way I could cover every single feature and button in Blender within a
mere 400 pages. For that, I recommend you refer to the very excellent online
documentation available through Blender�s Web site at wiki.blender.org.
The purpose of this book is to bring you up to speed on working in 3D space
with Blender so you can start bringing your ideas to life as soon as possible.
To that end, I focus on introducing you to the fundamental �Blender way� of
working. Not only do I show you how something is done in Blender, but I often
take the time to explain why things are done a certain way. This approach
should hopefully put you on the fast track to making awesome work and also
allow you to figure out new parts of Blender on your own when you come
across them.
You�ll notice throughout the book that I frequently make reference to the
Blender community. Blender�s user community is probably one if its most
valuable assets, and I would be remiss to neglect bringing it up. Not only do
many members of the community create great work, but they also write new
code for Blender, write and edit documentation, and help each other improve.
And understand that when I use the word �we� in reference to the community,
I include you in that as well. As of right now, you are a Blenderhead: a fellow
Blender user and therefore a member of our community.
It�s worth mentioning here that Blender is a truly cross-platform program,
running on Linux, Windows, Macintosh, and even variants of the Unix operating
system. Fortunately, not much in Blender differs from one platform to
another. However, for the few things that are different, I�ll be sure to point
them out for you.
PDF | 412 pages | 9.4 MB
link:
http://uploading.com/files/SM0PJ9R9/Blender%20Dummies.pdf.html